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Welcome, inside you will find the outcomes of my general artistic toilings in the Video Game industry as well as personal endeavors from the last few years. I'm treating this front page as an art blog of recent work for personal projects.
Briefcase:
Zbrush hard surface model.

Ancient mountain pathway stairs:
Here is the completed model. This is a screen shot of the game resolution mesh lit in the 3ds Max viewport.
Hi-res hard surface sculpt from zbrush for a personal project. More updates on this such as a textured low poly version soon! Click the pic for a larger version.
Japanese Lantern:
Hi-res hard surface sculpt from zbrush for a personal project. More updates on this such as a textured low poly version soon! Click the pic for a larger version.
The following 'work in progress' shots were captured from my 3ds Max viewport. All models are low poly and ready for use in a real-time environment.
A skull i'm working on. Sculpted and poly texturing in zbrush
One of the buildings I modelled and textured for Midway.
Here the previous building appears in-game.
Another of the buildings I modelled and textured for Midway, shown here in the Unreal Editor.

Obligatory environment prop. I wanted to make an environment model and utilize Mudbox for something other than the standard organic character & creature stuff you normally see produced with it. I found it's great for general roughing up of objects and adding character for normal mapping.

Ah yes the Browning Automatic Rifle, always one of my most preferred weapons in the COD series. I modeled this for Call of Duty 3 then passed it down the line to be textured. I decided to resurrect the model and put my own texture.

Forklift modeled and textured for Call of Duty 3 Bravo Map Pack.

Concept painting for a Call of Duty 3 environment.
Paf! Quick action study making use of Painter X.